Server-Authoritative
Our View: Trusting the client is a fatal flaw. We build systems where the server is the source of truth for every movement and action. It’s harder to build, but it's the only way to prevent modern anti-game logic.
MarketLogic delivers precise gaming application engineering where backend logic meets high-end UI/UX. We specialize in building low-latency, cross-platform environments that respect the technical constraints of modern hardware while maximizing player retention.
Current Engineering Focus
Tailored for high-stress competitive environments and casual puzzle mechanics alike. We utilize Apple HIG and Material Design principles to ensure seamless navigation across platforms.
Server-authoritative logic designed to eliminate client-side manipulation. We target sub-50ms latency for cross-border multiplayer logic, even during regional surge events.
Integration of local Turkish payment gateways (BKM Express, Troy) and international processors without disrupting the core game loop.
Ensuring data residency compliance according to local Turkish laws and implementing anti-fraud engines that protect competitive integrity. We bridge the gap between regulatory requirements and rapid feature adoption.
At MarketLogic, performance isn't a post-launch patch; it's the foundation. We evaluate every gaming application through a "stress-to-failure" lens. This means we baseline performance on 4G networks in Istanbul’s high-density districts to ensure real-world viability.
We optimize for battery thermal limits, ensuring that high-stakes sessions don't cause performance throttling on mid-range devices. Our architecture choices lean toward long-term maintenance: we prioritize modular API structures that allow for rapid scaling without rewriting core matchmaking logic.
Testing behavior at 20% packet loss to ensure graceful state recovery.
Optimizing shaders for low-end chipsets while maintaining visual identity.
Multi-layered validation for every game-state update to prevent manipulation.
The Situation
A multiplayer card game client anticipated a 400% surge in concurrent users over a major Turkish holiday window. Original cloud configurations were prone to bottlenecking during transaction handshakes.
The Pivot
MarketLogic deployed a dynamic shard architecture 72 hours prior to the peak. We shifted state validation to regional edges and implemented an asynchronous queue for non-critical logging.
The Outcome
Zero downtime recorded. Average matchmaking wait time remained under 4 seconds despite record traffic. The player churn rate during the surge was 12% lower than previous unoptimized events.
Our View: Trusting the client is a fatal flaw. We build systems where the server is the source of truth for every movement and action. It’s harder to build, but it's the only way to prevent modern anti-game logic.
Our View: In in-app purchases, "eventually consistent" is a failure state. We insist on ACID-compliant database operations for item unlocks to ensure zero-loss assets during crash events.
Our View: The trick to "smooth" gameplay is clever client-side prediction combined with invisible reconciliation. If a user sees a jump, his immersion is broken. We mask latency through animation blending.
Our View: A game that can't update without a full app store submission is dead in today's market. We implement remote config systems to tweak balancing and drop events in real-time.
Our View: Stop annoying players with pop-ups. We design monetization that feels like an extension of the UI—contextual, friction-free, and always high-value for the user.
Our View: Mobile gaming is a fight against heat. We optimize render loops aggressively. If your application turns a phone into a heater, you'll see retention drop within 15 minutes.
We only take on four high-fidelity projects per quarter to ensure zero-compromise engineering. Let’s discuss your architecture requirements and market targets.